News
BackBalancing Changes
2026-05-05
With today's server save, we have made some further adjustments to certain areas in Tibia to ensure that creatures only appear as fiendish when they are reachable. Furthermore, we have implemented several changes regarding teleporters to prevent players from being killed while trapped at teleport entrances. We shifted the entrance points from the hub right next to the teleports to give players the opportunity to leave the hunting grounds when being trapped.
Adjustments to fiendish creatures:Port Hope Surroundings - 24 spiders (different types)Feyrist Meadows - 4 weakened frazzlemawsAnkrahmun City - 1 behemoth and 1 vampireOgre Village - 1 clomp and 1 corym charlatanYalahar Centre - 3 cave ratsDeeper Drefia - 5 nomads and 2 ratsBeregar Mines - 6 troll legionairesBlue Valley - 1 rat
Adjustments to teleporter traps:
Deep DesertBuried CathedralWarzone 4,5 and 6Deep Hub - Pump StationsLava Hot SpotCrystal GroundsAntrum of the FallenGrotto of the LostDwelling of the Forgotten
As always, we monitor the situation and look at the effects of the changes.
See you in Tibia,Your Community Managers
Adjustments to fiendish creatures:Port Hope Surroundings - 24 spiders (different types)Feyrist Meadows - 4 weakened frazzlemawsAnkrahmun City - 1 behemoth and 1 vampireOgre Village - 1 clomp and 1 corym charlatanYalahar Centre - 3 cave ratsDeeper Drefia - 5 nomads and 2 ratsBeregar Mines - 6 troll legionairesBlue Valley - 1 rat
Adjustments to teleporter traps:
Deep DesertBuried CathedralWarzone 4,5 and 6Deep Hub - Pump StationsLava Hot SpotCrystal GroundsAntrum of the FallenGrotto of the LostDwelling of the Forgotten
As always, we monitor the situation and look at the effects of the changes.
See you in Tibia,Your Community Managers
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