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Vocation Adjustments Changes
2026-07-07
Dear Tibians!How a vocation feels is shaped by many different factors. From a design perspective, two aspects are especially important: numerical values and mechanics.Numerical values include things such as damage output, XP per hour, loot per hour, waste, defenses, healing potential, and other measurable factors. Mechanics, on the other hand, define how a vocation actually plays: rotations, spell shapes, damage types, positioning, and the overall flow of combat.During the vocation adjustments test server, our main focus was on the mechanical side of these changes. We wanted to make sure that we achieved our three main goals:Strengthen the identity of each vocationIntroduce meaningful gameplay innovationImprove overall quality of lifeThe extensive feedback we received during the test server also proved invaluable. It helped us refine many aspects of the changes and contributed significantly to the current result.Overall, we are quite happy with how the changes turned out in regard to these goals. Now, with the release on the live game worlds, we were finally able to gather reliable data on the numerical impact of the new tools and adjustments.A slight increase in power is something we are comfortable with. The current version, though, exceeds what we consider healthy for the long-term balance of the game. For that reason, we have reduced the power of some of the new mechanics with today’s server save, without changing or removing their core gameplay. Balancing Changes KnightBlood RageSkill bonus reduced from 30% to 25%Battle HealingMultiplier with shield reduced from 3 to 2Combat MasteryBonus damage and reduced damage changed from 12/10/8% to 14/12/10%Healing SpellsMana cost of several healing spells increased:Wound Cleansing: from 40 to 60Fair Wound Cleansing: from 90 to 135Intense Wound Cleansing: from 200 to 300PaladinDivine DefianceDodge reduced from 15% to 12%Magic level bonus reduced from 7.5% to 6%Divine CalderaBase damage reduced from 160 to 150Augment II increased from +8.5% to +10%Divine BarrageBase damage reduced from 140 to 130Augment I reduced from 10% to 8%Augment II reduced from 15% to 12%SharpshooterSkill bonus reduced from 40% to 32%SorcererBeam MasteryDamage bonus reduced from 40/60/80% to 25/40/70%Great Death Beam and Great Energy BeamBase damage reduced from 170 to 155Death EchoBase damage reduced from 85 to 75Augment II increased from 8% to 12%Mana BufferMultiplier increased from 8 to 10DruidForked GlacierBase damage reduced from 97 to 90Forked ThornsBase damage reduced from 105 to 97Strong Ice WaveBase damage reduced from 150 to 140Mana BufferMultiplier increased from 8 to 10MonkChained PenanceInitial range increased to radius 4In addition to these changes, we have addressed several issues discovered after release, including fixes related to bonuses not being applied correctly, such as the Virtue bonus for Monks. You can find the exact changes in the fixes and changes news, which was also published today. The impact of these changes will be reevaluated once they have been live for some time. Further adjustments may still be needed to ensure that all vocations remain distinct, enjoyable, and healthy for the game in the long term.
Fulfil your destiny!Your Tibia Team
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